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I am playing TC, and am planning to build a Microchips-Silicon Wafer-Crystal complex in the second Unknown Sector (7:16) next to Unholy Descent. It'll be a big complex, for the HUB Plot.The thing is, I discovered a Pirate Base had spawned there, with hostile pirates.
If you've got spacefuel there's reason to keep them around, some stations pay more for it too. Pirates 're no help for chips and stuff. You may want them to have an accesible place to maintain your pirate rep.So many things can set them off, you may do something by accident. If you attack any of those pirates he'll go red. Your patrol ships might allow you to not go red witht the base and kill any who mess with your stuff. Left unchecked on attack all enemies or similar command your patrol ship may go for the base.They wil never all be friendly anyway.
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Idk if it can be more or less but there is always a mix. If they start messing with your customers hopefully they get people after they buy the microchips and you can scoop them up. I'm a fan of relocating pirates especially if they've gone red or should be where i designate a suitable place for a pirate station in thier own little controlled area.
![Pirates Pirates](/uploads/1/2/5/8/125830314/167516820.png)
A pirate base in a key sector has to go. Some pirates will always be red, and even with high rep, they will attack your base sometimes. If you do it with 'unattributed missiles', you don't lose any rep at all. You set up with about 20 km away from the base, with your missile ship in one monitor, another ship in the left. You fire enough missiles to kill it, transfer to the other ship. Then you jump the missile ship.
You can even jump In Sector, which cycles faster with our program. If you jump before the missiles hit, no rep loss. Save before you start, and do it again if required. I keep a Viper with Tomahawks ready just for this, but any missiles will work.You can check your pirate rep by going to Change Name and typing 'Thereshallbewings'. Then get into the Script Editor in the Command Console, hit return twice, then choose Yes for Additional Information.
Then access any pirate ship or base. Reload when you are done, or your game will be 'Modified'.It is wise to keep a high pirate rep.
You have to kill some of them, so that means you do missions for them too. Build missions raise rep the most. Thanks for the advice. I'll have to actually get my M7M ready, stuffing it full with missiles.
That will take a while, given that my complex makes 12 an hour (I try to keep my closed loop bases as small as possible, to prevent lag).Since a high pirate rep is recommended, I'll keep doing missions for them, until my Cobra is ready. They'll never know what hit em. XDBy the way, WHY should I get a high pirate rep? I mean, I understand the benefit of some pirates NOT attacking you, your bases and ships, but since there are a lot of groups, and there will always be red ones, I don't really see the point.Is there a specific reason to be friends with pirates? Like, unique pirate ships, or weapons? Or maybe plotrelated? Mousse9 wrote:Thanks for the advice.
I'll have to actually get my M7M ready, stuffing it full with missiles. That will take a while, given that my complex makes 12 an hour (I try to keep my closed loop bases as small as possible, to prevent lag).Since a high pirate rep is recommended, I'll keep doing missions for them, until my Cobra is ready.
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They'll never know what hit em. XDBy the way, WHY should I get a high pirate rep? I mean, I understand the benefit of some pirates NOT attacking you, your bases and ships, but since there are a lot of groups, and there will always be red ones, I don't really see the point.Is there a specific reason to be friends with pirates?
Like, unique pirate ships, or weapons? Or maybe plotrelated?Some red pirates are an annoyance.all pirates red is a much bigger annoyance. And there are some very useful things you can only get from pirates.
I had a pirate base spawn in Heretic's End in my last game and it actually proved a great moneymaker, both from the boozeplex I built there for unrelated reasons (the base appeared later) and from passenger missions for the Goners in Elysium of Light that earned me 5 million a pop. My freighters kept them too drunk to bother me except every once in a while, and the once in a whiles were easily dealt with.Leave it alone unless they start bothering your shipping, then retaliate against the ships but not the station. It's also possible you can ward off the attacks by approaching, then scanning them with a Freight Scanner-equipped ship. If your rep with them is high enough this will turn them blue. Correct me if I'm wrong, but what I understand from the pirates is this:1. There are several/many different factions, if you've befriended some, others might still be hostile.2. Even with high pirate rep, there will always be SOME hostile pirates, because hey, they're pirates.3.
![Sector Sector](/uploads/1/2/5/8/125830314/841778406.png)
Doing missions for pirates increases your pirate rep.My first question, which might be unanswerable, is:If I do a LOT of missions for that pirate base in the sector I want to put my complex, will that increase my pirate rep universe-wide? Or is pirate rep always 'localized', or dependent on which pirate group the mission-giver is in?For example, last night I searched the entire X universe for a pirate base that would hack a Plasma Burst Generator Forge. Pixeljunk monsters 2 review switch.
I finally found one in Gaian Star, that would hack the PBG Forge in Maelstrom. En route, I saw tons of blue pirates, including an M1.But I ALSO saw a Carrack, which was red, and that one started flinging missiles at me.If I do tons of missions for the pirate base in Unknown Sector 7:16, will that big Carrack in Gaian Star turn blue with high enough rep?
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